Prompt Claude Code Claude Opus 4.8 Let's create a new doodle for a rocket launch orbit simulator. The user selects their rocket, they launch, and they command their rocket's movement, staging, and rocket throttle in an attempt to reach orbit. They may overshoot (leave orbit) or undershoot (crash back down). There should be several different rocket configurations with a mix of liquid and solid motors. We will want to support basic orbital mechanics, and also simulate basic atmospheric effects like drag against the rocket.
Let's create a new doodle for a rocket launch orbit simulator. The user selects their rocket, they launch, and they command their rocket's movement, staging, and rocket throttle in an attempt to reach orbit. They may overshoot (leave orbit) or undershoot (crash back down). There should be several different rocket configurations with a mix of liquid and solid motors. We will want to support basic orbital mechanics, and also simulate basic atmospheric effects like drag against the rocket.
Pick a rocket, ride the countdown, and fly it to orbit. The whole game is the gravity turn: climb straight up out of the thick lower air, then gradually pitch east and trade vertical climb for the sideways speed that orbit is actually made of. Keep burning until your periapsis (the low point of your projected path, drawn live in front of you) rises clear of the atmosphere. Hold the burn too long and you'll fling yourself onto an escape trajectory; cut it too early and the planet reels you back in.
Controls (keyboard, or the on-screen buttons for touch):
Four vehicles, two kinds of motor
The fleet is a deliberate spread of the liquid/solid trade-off:
Liquid engines throttle from 0–100% and restart at will. Solid motors, once lit, burn flat-out until they're empty and can't be shut off, so with solids your only real levers are attitude and ignition timing.
What's actually being simulated
It's a real little orbital sandbox, not a scripted animation:
The camera follows you in close for the ascent and smoothly pulls back to frame the whole planet and your orbit once you're up there. Reaching a stable orbit is genuinely the goal, and missing it in both directions (a fiery re-entry, or sailing off into the dark) is half the fun.