Prompt Claude Code Claude Opus 4.8 I want to add a doodle for a little particle sandbox game. The user can pick from a range of materials, and then they can paint those materials into the canvas. The canvas is a simulator playing forward in time, and the materials immediately begin being simulated as they're painted. The different kinds of particles interact with each other. Particles/materials might include wood, metal, sand, wind/fan, lava, stone, wall, gunpowder, and any other materials that might be fun in a sandbox environment like this. Particle interactions might include wood catching fire, lava and water combining to turn into stone, gunpowder encountering fire and exploding destroying nearby materials, wind/fan kicking-up sand in the air, etc. There should be a wide range of materials and interactions, so be creative!
I want to add a doodle for a little particle sandbox game. The user can pick from a range of materials, and then they can paint those materials into the canvas. The canvas is a simulator playing forward in time, and the materials immediately begin being simulated as they're painted. The different kinds of particles interact with each other. Particles/materials might include wood, metal, sand, wind/fan, lava, stone, wall, gunpowder, and any other materials that might be fun in a sandbox environment like this. Particle interactions might include wood catching fire, lava and water combining to turn into stone, gunpowder encountering fire and exploding destroying nearby materials, wind/fan kicking-up sand in the air, etc. There should be a wide range of materials and interactions, so be creative!
Pick a material, then click and drag to paint it straight into a world that's always simulating. Everything obeys a little cellular-automaton physics: powders pile, liquids find their level (and layer by density, so oil floats on water), gases rise and fade.
The fun is in the interactions:
Tips: scroll on the canvas to resize the brush,
spaceto pause, right-drag (or the Eraser) to remove. The world starts with a small diorama, so try setting the trees alight, or dropping lava into the pond.